Prototyping Model : Software Engineering
- stakeholders better understand what is to be built when the requirements are fuzzy.
- eg. fitness app sync user interface screens, social integration, fitness goals and share progress requirements
- quick planning of prototyping iteration.
- modelling (quick design)-focus on parts visible to end users.
- evaluation of stake holders- to satisfy various needs and better understand what needs to be done.
- users get to feel actual system and developers get to build something quickly.
Limitations:
- developers may need to discard a prototype to meet the customers' evolving needs.
- if not careful, less than ideal choices become the integral part of the evolving system.
- customers involvement may cause delays.
Comments
Post a Comment